Design: design methodology, prototyping, cybersecurity case study
Intro to Design
- Have the insight of the users who are they.
- To include children or not.
- Testing your design with users.
- Involving the users from the very start of your design.
- What other people are doing in your niche, and you should probably design something similar for familiarity reasons of mental models
- Define your goal, is it an innovative idea, or something already existing but adding a value over it.
- Don’t wait until your product is finished, take input from the users from the very first stage of design.
Design Methodologies
Design Process
The Golden rule is;
- Know Your User.
- Where do ideas come from?
- Many processes;
- Iterative design
- System centered design
- What can be built easily on this platform?
- What can I create from the available tools?
- What do I as a programmer find interesting to work on?
- User centered design
- Design is based upon a user’s
- Abilities and real needs
- Context
- Work
- Tasks
- Design is based upon a user’s
- Participatory design
- Problem
- intuitions wrong
- interviews etc. not precise
- designer cannot know the user sufficiently well to answer all issues that come up during the design
- Solution
- designers should have access to a pool of representative users. That is, END users, not their managers or union reps!
- Problem
- Designer centered design
“It’s not the consumers’ job to know what they want.”
Steve Jobs
Case Study: SSL Warnings – example user
- User knows something bad is happening, but not what.
- User has good general strategies (worry more about sites with sensitive info)
- Error message relies on a lot of information users don’t understand
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